add button logic to open the barrier and decrement occupied spots
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@ -7,6 +7,7 @@
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#include "LCDScreen.cpp";
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#include "CarSpotController.cpp";
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#include "JoyStickController.cpp";
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#include "ButtonController.cpp";
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#define PARK_SLOTS 3
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#define ULTRASONIC_SENSOR_PIN_TRIG 11
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@ -16,6 +17,7 @@
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#define JOYSTICK_X_PIN A1
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#define JOYSTICK_Y_PIN A0
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#define BUZZER_PIN 3
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#define BUTTON_PIN 8
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OneWire oneWire(TEMP_SENSOR_PIN);
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DallasTemperature temperature_sensors(&oneWire);
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@ -25,8 +27,10 @@ Barrier barrier = Barrier(SERVO_PIN, 2);
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LCDScreen screen = LCDScreen();
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CarSpotController car_spot_controller = CarSpotController(2);
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JoystickController joystick = JoystickController(JOYSTICK_X_PIN, JOYSTICK_Y_PIN);
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ButtonController button = ButtonController(BUTTON_PIN);
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unsigned long current_time, sensor_last_time_readed, sensor_last_time_activated, temperature_last_time_measured, joystick_last_time_activated, joystick_last_time_readed, screen_last_time_updated;
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unsigned long current_time, sensor_last_time_readed, barrier_last_time_opened, temperature_last_time_measured, joystick_last_time_activated, joystick_last_time_readed, screen_last_time_updated;
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float temperature_in_c = 0;
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@ -36,16 +40,28 @@ void setup() {
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barrier.configure_pins();
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temperature_sensors.begin();
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joystick.configure_pins();
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button.configure_pins();
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screen.init();
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}
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void loop() {
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current_time = millis();
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button.read();
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if (button.is_pressed()){
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barrier_last_time_opened = current_time;
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if (!car_spot_controller.is_empty() && barrier.is_closed()){
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barrier.open();
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car_spot_controller.decrement_occupied_spots();
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}
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}
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if (current_time - sensor_last_time_readed >= 1000){
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if (dist_sensor.is_in_range()){
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sensor_last_time_activated = current_time;
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barrier_last_time_opened = current_time;
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if(barrier.is_closed()){
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if (!car_spot_controller.is_full()){
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barrier.open();
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@ -55,7 +71,7 @@ void loop() {
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}
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}
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} else if (!dist_sensor.is_in_range() && barrier.is_open()){
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if (current_time - sensor_last_time_activated >= barrier.open_time_seconds * 1000){
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if (current_time - barrier_last_time_opened >= barrier.open_time_seconds * 1000 && !button.is_pressed()){
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barrier.close();
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}
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}
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